**Fexingo** (0:01)
So, today, I want to dig into a question I hear from solo founders all the time. How do you get your first paying users when you have zero budget for ads?
**Luna** (0:10)
Yeah, that's the million dollar question. Or, I guess, the first thousand dollar question.
**Fexingo** (0:17)
Exactly. And there's a specific case I came across that I think is really instructive. A solo founder named Ravi built a SaaS tool for indie game developers.
It helps them manage in-game economies, like virtual currency and item pricing. He launched in early 2025, and by this spring, he hit a thousand paying users. And he did it without spending a single dollar on paid acquisition.
**Luna** (0:43)
Wait, not even a small Facebook ad test? Nothing?
**Fexingo** (0:48)
Nothing. And I think that's worth unpacking because a lot of founders assume you need a marketing budget to get traction. If these conversations are useful for what you're building or running, listener support is what keeps this show ad free.
You can find us at buymeacoffee.com/fexingo.
**Luna** (1:06)
Yeah, that kind of organic growth story is exactly why I love the show. So how did Ravi do it?
**Fexingo** (1:13)
So the first thing he did was go to where his target users already hang out. For indie game devs, that's a few key subreddits and Discord servers. He didn't just drop a link. He spent two weeks participating in conversations, answering questions about game economies, and then when someone asked, how do you handle virtual currency balancing?
He'd mentioned the tool he was building.
**Luna** (1:35)
So he built credibility first. That's the classic give before you take approach.
**Fexingo** (1:41)
Right. But here's where it gets interesting.
His first 10 users, he onboarded personally on Discord. He jumped into a voice channel, walked them through setup and asked for feedback. That gave him a product that was genuinely shaped by early adopters.
**Luna** (1:58)
That's incredibly hands-on, not scalable, but perfect for the early stage.
**Fexingo** (2:04)
Exactly.
And then he built a viral loop. The tool outputs analytics dashboards that devs can embed on their own websites.
And Ravi added a small built with Game Economy badge on those embeds. So every time a dev shared their dashboard, it was free advertising.
**Luna** (2:22)
That's smart. It's like a digital footprint that spreads without him doing anything.
**Fexingo** (2:28)
Exactly. And then he launched on a subreddit dedicated to indie game dev tools. He didn't just post Check Out My App.
He wrote a detailed post about the challenges of balancing in-game economies and framed the tool as a solution.
**Luna** (2:43)
That post probably got buried if it wasn't valuable.
**Fexingo** (2:47)
It got over 200 upvotes and generated his first 50 signups in a day.
From there, he introduced a free tier that was genuinely useful. You could manage one game for free up to 1000 players. That created a low risk entry point. People tried it, liked it, and when they needed more capacity, they upgraded.
**Luna** (3:07)
So the free tier worked as a lead generation engine.
**Fexingo** (3:10)
Exactly. And then he added a referral program where users could earn API credits by referring other devs. That turned his user base into a sales force.
By the time he hit 500 users, referrals were his biggest source of new signups.
**Luna** (3:27)
I love that it's all about aligning incentives. Users get something they want, API credits, and he gets growth.
**Fexingo** (3:35)
Yeah. And the key is that he didn't try to automate everything upfront.
He did the unscalable things, personal onboarding, community participation, and then built systems on top of that foundation.
**Luna** (3:48)
So, what's the takeaway for a solo founder who's listening right now? Say they're building something for a different niche.
**Fexingo** (3:55)
I think the core lesson is to identify where your users already congregate online. Then become a valuable member of that community before you ever mention your product.
And when you do launch, make sure the product itself has a built-in distribution mechanism, something that makes your users show it to others.
**Luna** (4:15)
Like the embedded badge or a shareable output.
**Fexingo** (4:19)
Right. And don't underestimate the power of a free tier, but make sure it's not too generous.
Ravi's free tier had a clear limit, one game, 1000 players, which created natural upgrade triggers.
**Luna** (4:32)
That's a delicate balance. Too generous and no one pays.
Too stingy and no one tries it.
**Fexingo** (4:39)
Exactly. He found the sweet spot by listening to his first users.
They told him what they needed, and he adjusted accordingly.
**Luna** (4:49)
So what's next for Ravi? Is he still solo?
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