How a Solo Founder Built a SaaS by Selling to Escape Rooms artwork

How a Solo Founder Built a SaaS by Selling to Escape Rooms

The Tech Founder Podcast with Fexingo: First-Time Software Entrepreneurs and Their Journeys

July 20, 2026

In this episode, Lucas and Luna dive into the surprisingly lucrative niche of SaaS for escape rooms. They break down how one solo founder built a booking and puzzle management platform that now serves over 300 escape room venues across the US.
Speakers: Fexingo, Luna
**Fexingo** (0:01)
If these conversations are useful for what you're building or running, we want to keep them free of ads and sponsors. That's a deliberate choice.

**Luna** (0:10)
Yeah, and it means the only support comes from listeners who find real value here.

**Fexingo** (0:16)
If that's you, the simplest way is buymeacoffee.com/fexingo. No pressure, just an option to keep this independent.

**Luna** (0:25)
Exactly. Now, today's story is a master class in niche focus.

**Fexingo** (0:30)
We're talking about Escape Rooms. Not the biggest market, but one solo founder built a SaaS that now serves over 300 venues across the US.

**Luna** (0:40)
I love this because it's the opposite of the build for everyone advice. This guy went super narrow.

**Fexingo** (0:47)
Right. His name is Alex Chin. Before Escape Rooms, he tried building a restaurant reservation app. Failed. He told me he learned a hard lesson. He was competing with OpenTable.
Ouch.

**Luna** (1:01)
That's a death wish for a solo founder.

**Fexingo** (1:04)
So he pivoted. His friend ran an escape room and complained about the software out there.
Clunky, no calendar sync, no way to manage puzzle maintenance. Alex built a prototype in a weekend.

**Luna** (1:17)
What did he call it? I'm guessing something escape themed.

**Fexingo** (1:21)
He called it keyed in. The core features were online booking with dynamic pricing, staff scheduling, and a puzzle rotation tracker. That last one turned out to be the killer feature.

**Luna** (1:34)
Explain that for someone who's never run an escape room.

**Fexingo** (1:38)
Escape rooms have to change their puzzles regularly to keep repeat customers coming back. But tracking which props are worn, which clues need replacing, it's a mess.
Heedin lets you log each puzzle's condition and automatically schedule maintenance.

**Luna** (1:54)
So it's inventory management plus booking. Smart.

**Fexingo** (1:58)
Exactly. Within six months, he had 20 paying customers, all from attending a single escape room convention in Orlando.
He set up a booth, demoed the software, and signed up 10 rooms on the spot.

**Luna** (2:12)
Conventions. That's such a better strategy than cold emailing for a niche like this.

**Fexingo** (2:18)
He told me he never sent a single cold email. Every customer came from a convention, a referral, or an inbound Google search. He focused on three events per year.
The escape room expo, the live entertainment summit, and PAX unplugged.

**Luna** (2:35)
What was pricing like?

**Fexingo** (2:37)
He started at $99 per month per location, then added a tier at $199 with analytics and a $499 enterprise plan for chains. His average revenue per customer is about $170 per month.

**Luna** (2:53)
And what did that translate to in terms of MRR?

**Fexingo** (2:57)
He hit $10,000 MRR in month 11 By month 24, he was at $50,000.
Not exponential, but steady. The churn rate hovered around 4% monthly, which he said is high but manageable because he kept acquiring new customers.

**Luna** (3:15)
4% monthly churn is rough. That means you lose almost half your customer base each year.
So he's no longer a pure escape room play. He's a live entertainment booking platform.

**Fexingo** (3:27)
That's exactly the pivot he made last year. He rebranded from Keedin to Venuflo.
The escape rooms are still 60% of revenue, but the other 40% is growing faster.

**Luna** (3:40)
Interesting. I wonder if going to Niche initially actually helped. He learned the escape room pain points deeply, then generalized.

**Fexingo** (3:49)
That's his thesis. He told me, if I'd started with a generic booking platform, I'd have no differentiator.
But because I knew escape rooms inside out, I could build something that felt custom.

**Luna** (4:02)
What about the tech stack? Anything unusual?

**Fexingo** (4:05)
Pretty standard.
React frontend, no.js backend, PostgreSQL database, striped for payments. He used Twilio for SMS reminders. The only unusual thing was a custom algorithm for puzzle rotation scheduling. That's the secret sauce.

**Luna** (4:24)
And he's still solo? No employees?

**Fexingo** (4:28)
He hired one part-time customer support person after year one. But he's still the only developer.
He says his code is embarrassing, but it works. And customers don't care about code quality.

**Luna** (4:41)
That's the solo founder ethos. Ship fast, fix later.

**Fexingo** (4:46)
Right. And his biggest mistake? He initially built a mobile app. Nobody used it.
All the usage was on web. He wasted three months on iOS and Android versions.

**Luna** (4:59)
Classic. Customers tell you they want an app, but they really just want a good mobile site.

**Fexingo** (5:05)
He also learned that escape room owners are not tech savvy. So he invested heavily in onboarding.
A 30-minute video call for every new customer, plus a knowledge base with screenshots.

**Luna** (5:18)
That's high touch for a $99 product. But if it reduces churn, worth it.

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