The SGF 2026 Recap artwork

The SGF 2026 Recap

The Jeff Gerstmann Show - A Podcast About Video Games

June 9, 2026

Nintendo’s Direct aired this morning and it seems like we’re all-the-way done with announcements for this year’s Summer Game Fest window of events.
Speakers: Jeff Gerstmann
**SPEAKER_1** (0:00)
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**Jeff Gerstmann** (0:51)
Hey, how you doing? It's Tuesday, June 9th, and this is The Jeff Gerstmann Show. Hello, my name is Jeff Gerstmann. I am here, hosting this week's show, and I'm happy to be here, everyone. Keep turning this down. Hello, how are you? Well, happy Dragon's Dogma Tuesday, Dark Arisen Tuesdays to all who celebrate. This morning was the Nintendo Direct, and that's the last big chunk of information to be dropped for the week that was your replacement E3, or Summer Game Fest, and loosely affiliated broadcasts. And what d'you think? How was the week? There's some stuff... You will still see a trickle of hands-on reports and other stuff over the next handful of days, and in some cases, even into the following month.
But generally speaking, in terms of knowledge about games, that was it. What d'you think? Yeah.
Yeah, some folks in the chat, no Duskblood gameplay concerns me. Is it still struggling with framerate? Was Kingdom Hearts 4 the last gameplay we saw? Did Kingdom Hearts close out Summer Game Fest week? Disgusting, filthy, nightmarish announcements. Yeah, as Pat says, a lot of remakes, a lot of remasters, a lot of re-releases. Some of those are worth getting excited about. And I think that that stuff is interesting.
And it speaks to at least the attempt. When I think about why we see remakes and why we see some of these games, one part of it is certainly the nostalgia play, right? But I do think there's a certain element of this, from some companies with some specific games, Ocarina, I think, would fit this, is that there's also an attempt to be like, hey, you know, it's been a long time since this game came out. There are generations of players that have never played it. And maybe this is a good thing for them to kind of get them on board. Some of it is, you know, hey, some of the port work is for the Switch 2, at least, is, hey, you know, maybe you didn't play Devil May Cry 5 So maybe you would want to play it, and now it's on the Switch 2 I think that stuff is generally OK. Brynn notes that it's been 15 years since the Ocarina remake, and it was 13 years before that for the original Ocarina of Time. So, yeah, that's, by my count, almost 30 years since the original release of Ocarina of Time, which is crazy to think about, because in a lot of ways, it's like that's... those are the games that formed a lot of opinions and formed a lot of frameworks for other developers when it comes to making polygonal video games, polygonal action adventures, all of that stuff. Ocarina was one of the games that set a lot of that stuff in motion and gave people something resembling a blueprint to work off of as they traveled down that road. Eventually, we would have more controllers with multiple analog sticks on them, which is a crazy concept, I know. Then we would get camera control on the right stick, and that would fix damn near everything. I don't know. Gosh, yeah, there's a ton to get into. I also kind of played and saw some games that I can talk about. There's some other stuff that we'll probably just wait until next week, unless they provide copious amounts of footage for me to use to kind of put behind me talking about it. I put up videos for both Crazy Taxi and Control Resonant over on YouTube because I took appointments for both of those.
But the short version is I really like Control Resonant. I came away from playing that game thinking, okay, yeah, they're doing it. This is like the, you know, that game opens in the oldest house and gets out into Manhattan, and then you're out there and it's fucking crazy out there. And the combat feels real loose in a way that I think is fun. It does not feel like an overly technical, an overly technical kind of character action game. It's not like some massive combo heavy timing based sort of thing. You can just get in there and have some fun. Like my man Luke says, I just want to have some fun. Luke also says a lot of other things. Pop that, but anyway, Luke has a lot to say.

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