OpenAI Codex lead on the new shape of product work | Andrew Ambrosino artwork

OpenAI Codex lead on the new shape of product work | Andrew Ambrosino

Lenny's Podcast: Product | Career | Growth

June 28, 2026

Andrew Ambrosino leads development of the Codex desktop app at OpenAI. Nearly 100% of OpenAI employees—not just engineers—now use Codex weekly.
Speakers: Andrew Ambrosino, Lenny Rachitsky
**Andrew Ambrosino** (0:00)
Ninety percent of people at OpeningAI use Codex. Not ninety percent of engineers, that's ninety percent of the entire company.

**Lenny Rachitsky** (0:06)
Yeah, this tweet the other day where you said that you intend to make Codex the best desktop app that has ever existed.

**Andrew Ambrosino** (0:12)
Yeah. The quality bar for Codex had to be so high that there was never like a hesitation that you have opening this app to do the next thing, that this was your natural choice. Just like people have kind of come to open a browser tab, right?

**Lenny Rachitsky** (0:24)
That's true, I know. There's numbers constantly coming out about the records you guys are setting for usage.

**Andrew Ambrosino** (0:28)
I don't know, we'll see. A lot of people seem to like the app.

**Lenny Rachitsky** (0:31)
Why do you think AI and the top frontier models are just not good at design?

**Andrew Ambrosino** (0:36)
I think design is a little bit harder to grade because the human aspect of taste is part of the feedback mechanism you need. That is still feeling a little bit out of reach for the current technology.

**Lenny Rachitsky** (0:45)
What is the shape of product team look like now versus a couple years ago?

**Andrew Ambrosino** (0:49)
Everybody at OpenAI is very agentic, has great ideas, and so everybody is building everything. And it's not that people are doing fundamentally different roles or focusing on different things. It's that it's backwards. The implementation is actually not the expensive part anymore. It's dare I say taste.

**Lenny Rachitsky** (1:04)
Do you feel like there's this collapse coming where everyone's everything and that's just the future? Or do you think we're going to continue to be mostly divided up?

**Andrew Ambrosino** (1:11)
There are some things that I'm afraid of. I've heard a lot of companies be like, we're getting rid of the product role, and everybody's just going to be a builder. And then what happens is...

**Lenny Rachitsky** (1:22)
Today my guest is Andrew Ambrosino, Product and Engineering Lead for the Codex app at OpenAI.
Codex is quickly becoming people's go-to app for building products and also for non-product work, like organizing files in your computer, drafting documents, doing data analysis, reading your emails and a lot more. If you stick around for the end of this episode, we actually have a little clip from after we stopped recording, where the producer in the room started talking about how he uses Codex in his editing work. Since this January, Codex usage has grown 6x. They currently have over 5 million weekly active users. I suspect this number is quickly going to be out of date. Internally at OpenAI, nearly 100% of their employees use Codex weekly. And that is not just the engineers. Andrew is a designer turned engineer turned product manager, who's building the app that more and more of the world is using to build their own products. Before we get into it, don't forget to check out lennysproductpass.com for a year free of the hottest and most well-crafted AI products in the world, available exclusively to Lennys Newsletter subscribers. With that, I bring you Andrew Ambrosino.
Andrew, thank you so much for being here. Welcome to the podcast.

**Andrew Ambrosino** (2:37)
Thank you for having me.

**Lenny Rachitsky** (2:38)
This is a rare in-person podcast. I rarely do this kind of thing. We'll see how it goes.

**Andrew Ambrosino** (2:42)
We'll see.

**Lenny Rachitsky** (2:42)
We'll see if people like these more. When we were preparing for this chat, I asked you what's the biggest thing you want people to get out of this conversation.
And you said that it was how AI is changing the shape of product work. You're working at maybe the most bleeding edge AI-pilled software team there is. So you have a really interesting lens into where things are heading, where other teams are going to be in a year or two or more. What is the shape of product team look like now versus a couple years ago?

**Andrew Ambrosino** (3:09)
One of the hardest things to do right now as a leader building these products is just sort of the inversion of the process in my mind, which I think a lot of people have talked about, which is that anybody can build anything. I generally believe now that starting from scratch, if you talk to these models, ours, anybody else's really, you can stand up whatever feature you want. And that's not necessarily a hard part of software, but that's really cool. And I think that has created an environment where people are making all of this, where you give people unlimited tokens. Everybody at OpenAI is very agentic, has great ideas, and so everybody is building everything. Whereas I think, you know, you look back at the product process that we've all run for a long time, and it's been a little bit opposite, right? It's been kind of research, ideation, maybe there was some prototyping, but it was, you know, even when we got past Waterfall, it was still kind of flavored of like, the implementation is expensive. And so what you want to do is you want to de-risk all implementation upfront through documents, through research, through prototypes, because prototypes and designs are cheaper was kind of the assumption there.

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