Kimi K3 is INSANE! (Fable 5 Killer?) artwork

Kimi K3 is INSANE! (Fable 5 Killer?)

AI News Today | Julian Goldie Podcast

July 18, 2026

Kimi K3 is INSANE! (Fable 5 Killer?)
Speakers: Julian Goldie
**Julian Goldie** (0:00)
Kimi K3 is absolutely insane. So this is probably the most impressive and powerful model I've tested. You can judge for yourself. If you don't like the results, it's okay, but I've built over 50 different models using this. I've tested out 50 different real world prompts, and we're gonna try it out, and I'll just run you through some of the stuff that we've built so far. So this one is a crypt game, as you can see. It's got like a nice UI, and then for example, we can collect items along the way, and it's looking really smooth. Now we've tested this out on Goldie Bench, so you can test and actually play all the stuff that we've created if you want to check it out. Kimi K3 itself is an open source Chinese model just dropped yesterday, and you can get it on the Kimi Coding Plan, or you can just go to kimi.com as well to test out. It's also available on Open Router, and it's going to be open waits from June the, sorry, July the 27th, so 10 days ago, 10 days away. So good thing about that is that it will be open source, and I will say this is a huge step up. Kimi K27 was kind of like impressive at first, and then Jilin 5.2 came out and crushed it. But I would genuinely say the Kimi K3 is unbelievable. It's one of the best models. I would say in many ways it is beating Fable 5 and it's beating GPT 5.6. It's just super cool. I mean, like, look at the graphics. Look at the snow falling down, how beautiful the 3D horizon is, the details on this, the ambience. The gameplay is like, you know, meh. But apart from that, it's all pretty good. Let's keep going now. So this racing game impressed me too. It's kind of fun to play. We can speed up from smashing to a barrier. We basically have to dodge the obstacles, as you can see right here, but it's a lot of fun to play.
And you can speed up and it's got a good balance between being difficult, but being fun as well and being actually enjoyable. And then it also feels like really fast and fun to play with. So those are three of the demos so far. Let's keep blasting. So what's Skyrim light? As you can see, just look at the beat. It's what a time to be alive. Look at that entrance screen, the introduction looks really cool. It's fun to play, looks amazing. Again, I think anything visual, anything like 3D, where you're, for example, creating a game or something like this, this might be one of the best ways to do it. Having said that, you will see that some of the graphics are kind of a bit in there again. So it's not like, for example, every single 3D game is perfect. I still think they can make them a lot more fun, and we could probably prompt it better, to be fair on that as well. But so far it's been pretty good as well. Here's another one, so this is VoxelCraft. One thing that I noticed about this generation is that it actually gave us water. Right now, when I was testing this out with Fable 5 or GT 5 or 6 Soul, etc., we didn't have water, we didn't have like a swimming pool that we could just float around in. So it's doing things that I didn't expect. The same with that game I just showed you a second ago, like the dragon coming from the sky with the fire. I haven't seen that before in any other game they've created. It's kind of like a GTA style game.
We can zoom in with the camera over here, and then we can shoot as well.
We can shoot these characters. This one probably needs a bit more time to code it out and just make the details better, but it is crazy what you can do with this. Like it is fun. Yeah. Now we also have a GTA version of like a driving game style. So you can see that here. Again, like the camera and everything. It's interesting. It is interesting. I think I just need to find a better way to code out the actual characters. But it looks nice. And the other thing that I noticed here is like a lot of this stuff is working first time around. This is a promo video that Kimi K3 builds us. Using remotion. And like, if you look at this, what it's actually done out again, it's doing things that I've never seen before in ways I've never considered. So when we're using this AI, for example, what you can see here is the, it's got this background with the website and the website is moving around, but then we have the video over the top overlaid. And we also have a progress bar at the bottom. Now, I have never seen that before with any other AI that we've tested this with, and it also zooms in, zooms out. So it's almost like it's doing things in a way that I didn't expect, which I don't know how I feel about that, but it's quite strange to see. Here's another one, so this is a parachute drop. And by the way, like these games, especially stuff like this, this can go terribly wrong. Like we tested out with HY3, and a lot of the models, no matter how many times we tried to build them with HY3 from Tencent, they just didn't work, whereas this one is just very, very impressive. I will also say it is scary how fast these models are advancing. Let's just see how we're going here. So if we look around, like the landscape, the terrain, we could probably make that better, but the graphics and the physics are really nice too.

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