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Apple Reverses Steve Jobs Touchscreen Ban artwork

Apple Reverses Steve Jobs Touchscreen Ban

Elon Musk Podcast

October 11, 2026

Apple is reportedly preparing a late-October hardware event to unveil its first touch-screen MacBook alongside refreshed M6-powered MacBook Pro and iMac models and a new iPad mini.

TopicsTechnology

SPEAKER_1 (0:01)

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SPEAKER_4 (1:26)

Apple is getting ready to launch its first touchscreen MacBook, and this is coming alongside updated M6-based MacBook Pros, new iMacs and a refreshed iPad Mini. All of this is happening right under newly installed chief executive John Ternus.

SPEAKER_5 (1:42)

Which is a pretty huge deal considering the history there.

SPEAKER_4 (1:45)

Right, because Steve Jobs explicitly killed the touchscreen Mac idea years ago.

SPEAKER_5 (1:49)

He hated it. He argued with absolute certainty that vertical touch surfaces are just ergonomically terrible.

SPEAKER_4 (1:57)

Yeah, he was super vocal about that. So reversing a foundational design philosophy like that and doing it in the new CEO's second month, really says a lot about the changing internal culture at the company.

SPEAKER_5 (2:08)

It definitely points to a willingness to just dismantle long-held orthodoxies. You know, like if they no longer serve the immediate business objectives, they're gone.

SPEAKER_4 (2:16)

Which you rarely see.

A company of that size doesn't publicly abandon a core tenant of its founder's vision unless there is immense pressure to adapt to some new reality. Right. So the question we're looking at today is whether this hardware strategy is a return to product-first thinking, like giving people exactly what they ask for, or if it's the start of another round of fragmented experiments.

SPEAKER_5 (2:40)

Well, looking at the upcoming hardware event, they are gearing it specifically toward creative professionals.

SPEAKER_4 (2:46)

Yeah, the people doing heavy video production, photo editing, music production.

SPEAKER_5 (2:50)

Exactly. These are users who demand intense precision from their machines.

They're the ones who are going to be testing this new interface in really high-pressure environments.

SPEAKER_4 (3:00)

Which makes you wonder how it actually works in practice. I struggle to see how a touchscreen alters the physical workflow for a video editor in a practical way.

SPEAKER_5 (3:10)

If you're sitting in a studio for eight hours a day, cutting video in Final Cut or Premiere, your hands are naturally anchored to the keyboard, right?

SPEAKER_4 (3:18)

Right, for all the shortcuts.

SPEAKER_5 (3:19)

Yeah, shortcuts, and a mouse or a trackpad for precise timeline scrubbing. You have to think about the physical mechanics of that.

SPEAKER_4 (3:26)

Your forearms are just resting on the desk.

SPEAKER_5 (3:28)

Exactly.

Your shoulders are relaxed. All the movement is basically confined to your wrists and your fingers. It's highly optimized for endurance.

SPEAKER_4 (3:36)

But then you add a touch screen, and it introduces a completely different physical motion.

SPEAKER_5 (3:40)

You have to reach across the physical keyboard to tap a screen. Does that change the ergonomics in a positive way, or does it just induce fatigue?

SPEAKER_4 (3:49)

Jobs used to call it gorilla arm.

SPEAKER_5 (3:51)

Yes. The biological reality that human arms are just not designed to be held extended in the air, parallel to the ground for long periods.

SPEAKER_4 (3:59)

Making fine motor movements, yeah.

SPEAKER_5 (4:01)

The blood drains, your shoulder starts to burn.

SPEAKER_4 (4:03)

The precision completely drops.

SPEAKER_5 (4:05)

Like if you are color grading a film, dragging a slider a millimeter to the left on a piece of vertical glass, while your elbow is just hovering in the air, that's an objectively terrible physical experience.

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