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#1441 - Hugo Martin artwork

#1441 - Hugo Martin

The Joe Rogan Experience

March 13, 2020

Hugo Martin is the creative director of Doom Eternal by id Software. Doom Eternal releases everywhere on all platforms on March 20, 2020.

Speakers Joe Rogan, Hugo Martin, Jamie

TopicsComedy

Joe Rogan (0:00)

Two, one, what's up dude, how are you?

Hugo Martin (0:03)

Good, how are you?

Joe Rogan (0:03)

First of all, the game looks fucking, tell everybody who you are and what you do.

Hugo Martin (0:07)

My name is Hugo Martin, and I'm the game director on Doom Eternal.

Joe Rogan (0:10)

Oh no, they're dragging us back in. Let me tell you something folks, Hugo just played some of Doom Eternal, he showed us the game and ran through some of the first level, holy fuck.

God damn, it's so next level. It's so next level, graphics, it's so next, everything about it, like the weapons, the demons, the way you kill them. It's the most violent thing I've ever seen in my life.

Hugo Martin (0:34)

It's awesome.

Joe Rogan (0:35)

It's so ridiculous, but it seems like it's okay because it's violence against demons.

Hugo Martin (0:39)

Yeah, totally.

And we work hard on that, there's no cursing. I have three kids, there's no cursing, there's no sex. I do want it to be something that my nine year old could play.

Joe Rogan (0:50)

Don't you think it's kind of crazy that you could rip people's heads off, you could shove their arm down their throat, you could cut them in half, that's fine, just don't use any of those naughty words, kids.

Hugo Martin (1:01)

Yes, because I was joking with someone the other day, it's like when I'm with my kids, he's not going to go up to somebody and glory kill them, but when someone says-

Joe Rogan (1:09)

Explain what a glory kill is, because it sounds too much like glory hole, and people are going to get really confused.

Hugo Martin (1:13)

So in the game, when you damage a demon enough, they will glow with a shader on them, and that means you can go in to do a melee finisher, basically, which is like a melee attack, and you'll get health from it, and there are these really, really cool animations.

Joe Rogan (1:26)

And melee, we should explain, is like with your own hands. You can rip them apart or cut them in half with a sword or a chainsaw.

Hugo Martin (1:33)

It's so crazy. Like when my kids see that, they're not going to do that, but when they hear someone use the F word, they're like, oh, I could use that in everyday life, and that sucks.

Joe Rogan (1:43)

It's a very interesting rationalization. I'm not buying it, but the game is awesome. It would be cool if you had an R-rated mode that you had to enter in your social security number or something. It will unlock it. It shows you're over 21

Hugo Martin (1:56)

That would be funny. That would be awesome.

Joe Rogan (1:58)

Or over 18 I feel like over 18 Yeah. And then you just hire your brother. Dude, get in here. I'll give you five bucks. Unlock this pitch.

Hugo Martin (2:04)

That would be awesome. It's cartoonish violence, though. You could see it. It's very much like a cartoon.

Yeah.

Joe Rogan (2:10)

And again, you're killing monsters. It's like walking dead when they spike them in the head. You can't do that to a person on TV, but you could do it to a zombie.

Hugo Martin (2:16)

And they're demons from hell. You're doing God's work.

Joe Rogan (2:18)

You have to.

Hugo Martin (2:19)

Yes, that's right.

Joe Rogan (2:21)

And we should explain that Doom was one of the very first 3D games. It was Castle Wolfenstein, right? That was like the first one with id Software. We've had Carmack in before. He's no longer with id Software. But who is... Is Willett still there?

Hugo Martin (2:35)

No, he's not there anymore.

Joe Rogan (2:36)

God damn it. What about Hollingshead?

Hugo Martin (2:38)

No.

Joe Rogan (2:39)

What the fuck, bro? How's it id Software?

Hugo Martin (2:41)

Change the name.

Joe Rogan (2:42)

You got a bunch of new people running it. Listen, whoever's running it, they're doing an amazing job because that game looks sick, and I'm scared.

I'm scared I'm going to get sucked into it.

Hugo Martin (2:51)

It's awesome.

Joe Rogan (2:52)

The first of all, the gameplay and then just the beginning sequence, the in-game like whole sequence looks like a CGI movie. It doesn't look like gameplay. Like remember when we used to play games and you used to have that opening scene that was like a video and then it would go to the game and the game was crude.

This game is exactly like the opening scene, which is so crazy.

Hugo Martin (3:18)

No pre-rendered, that everything, those are the in-game assets. That's how good they are. The team is like insane. The guys are true artists, craftsmen, you know, like they just go crazy on the details. And when you zoom in with the camera for the cinematics, they completely hold up the rigging. Like it's like a feature film. It's nuts.

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