How a Solo Founder Built a SaaS Selling to Escape Rooms artwork

How a Solo Founder Built a SaaS Selling to Escape Rooms

The Tech Founder Podcast with Fexingo: First-Time Software Entrepreneurs and Their Journeys

July 11, 2026

In this episode, Lucas and Luna dive into the story of a solo founder who built a SaaS product specifically for escape room businesses. They explore how he identified a niche need—managing bookings, waivers, and game logic—and turned it into a profitable software company.
Speakers: Lucas, Luna
**Lucas** (0:01)
So you walk into a room with a theme, maybe a haunted library or an abandoned spaceship, and you've got 60 minutes to solve puzzles and escape. That's an escape room. There are over 2,300 of them in the United States alone, and they generate about a billion dollars in revenue annually.

**Luna** (0:19)
And they all need software to manage bookings, waivers, and even the game logic itself. That's the niche a solo founder named Alex identified back in 2019

**Lucas** (0:31)
Right. Alex had never built a SaaS product before.
He was a software engineer at a marketing agency, but he was also an escape room enthusiast. He went to one almost every weekend, and he noticed that the staff were using a mishmash of tools, Google Calendar for bookings, paper waivers, and a stopwatch for the game.

**Luna** (0:52)
The experience of being a customer gave him the insight. He knew what the pain points were because he was on the other side of the counter, filling out that paper waiver.

**Lucas** (1:02)
Exactly.
So he built a simple web app that combined booking, waiver signing, and a countdown timer with hints management. He launched it on a Tuesday, shared it in an escape room operator's Facebook group, and by Friday, he had three paying customers at $49 per month each.

**Luna** (1:21)
If these conversations are useful for what you're building or running, whether it's a SaaS product or any kind of business, a couple of dollars a month is genuinely what keeps these episodes ad free. You can find us at buymeacoffee.com/fexingo.

**Lucas** (1:37)
Honestly, it adds up.
Alex started with $49 per month customers, and now he's got 400 of them paying an average of $79 per month. That's nearly $380,000 in annual recurring revenue from a single founder working from a co-working space.

**Luna** (1:55)
And he didn't raise any money. His initial investment was just his time and about $10,000 for a developer to help with the initial build. He quit his job after six months when the MRR hit $5,000.

**Lucas** (2:10)
Let's talk about why this niche worked. Escape rooms have a high turnover of owners.
Many are mom and pop shops that open and close within a year. That means there's a constant stream of new potential customers. And they're all looking for an easy way to set up their business.

**Luna** (2:27)
So the product becomes the onboarding. Alex designed his software to be self-serve. You sign up, you customize your room themes, you set your pricing, and you're ready to take bookings within an hour.

**Lucas** (2:40)
He also built in features that are specific to escape rooms. For example, a hint system that sends clues to players' phones at timed intervals, and a panic button that the game master can press to pause the timer if something goes wrong, like a puzzle breaks.

**Luna** (2:58)
Those are table stakes features for an escape room, but a generic booking system like Calendly doesn't do that. So he had a mode.

**Lucas** (3:07)
Right. And he didn't just copy what was out there.
There were a couple of competitors' older, clunkier platforms built in the early 2010s. Alex's advantage was simplicity and modern design.
He showed up in that Facebook group and answered every question himself for the first two years.

**Luna** (3:26)
That's the solo founder superpower. You can out-care the big guys.
He knew every customer by name, and he would jump on a screen share to help them set up. That built incredible loyalty.

**Lucas** (3:39)
He also used a very targeted content strategy.
He wrote blog posts like How to Price Your Escape Room and Five Puzzles That Work for Corporate Team Building. Those posts ranked for long-tail keywords and drove organic signups.

**Luna** (3:55)
So, he wasn't just building software.
He was building a resource hub for escape room owners. That made his site a destination.

**Lucas** (4:04)
Now, let's talk numbers.
The escape room industry has a churn problem. Many rooms close within a year. Alex's churn rate is about 5% per month, which sounds high compared to B2B SaaS averages, but it's actually low for this vertical.

**Luna** (4:20)
Because the alternative is that the business itself disappears. So his churn is mostly death churn.
The customer goes out of business. That's a risk you have to accept when you sell to small businesses.

**Lucas** (4:33)
But he offsets it by constantly acquiring new customers. He estimates there are about 500 new escape room openings in the US each year. If he can capture even 20% of those, that's 100 new customers annually.
And many existing rooms switch from competitors when they get frustrated with their current software.

**Luna** (4:54)

4 more minutes of transcript below

Feed this to your agent

Try it now — copy, paste, done:

curl -H "x-api-key: pt_demo" \
  https://spoken.md/transcripts/1000651996090

Works with Claude, ChatGPT, Cursor, and any agent that makes HTTP calls.

From $0.10 per transcript. No subscription. Credits never expire.

Using your own key:

curl -H "x-api-key: YOUR_KEY" \
  https://spoken.md/transcripts/1000776351825